Emerson thesis -- Civic media: art and practice
Found in 29 Collections and/or Records:
100 moves ahead, 2017
"An attempt to address the issue of homelessness through video games. The game intended to show the user challenges homeless people in the Boston area deal with, and in turn create a sense of empathy for this demographic. Through a fictional narrative based on gameplay actions, the player learns that homelessness is not something anyone deserves." --Abstract.
2121 : promoting women into political leadership through play, 2017
"2121 is an educational tabletop card game designed to educate about the issue of gender parity, generate excitement around the prospect of running for office, and build political imagination through role-play." --page 31.
A Collective Win-State for the Community and the Players: Facilitating a Co-Creative Design Process with the Boston Ujima Project, 2019
A Collective Win-State for the Community and the Players: Facilitating a Co-Creative Design Process with the Boston Ujima Project, 2019
Augmented identity in public art, 2018
"Public art, through the use of interactive technology like Augmented Reality, might shift how we talk about the identity of a community. As development changes the landscape and eventually the culture of a neighborhood, this paper asks the question, 'can public art through interactive technology help play a role to preserve a community's spirit?'" --Abstract.
Black to Reality: Participatory Design of a Virtual Reality Training Program for Reentry with Incarcerated and Formerly Incarcerated Women, 2018
Bridging divides : catalyzing issue engagement using affective media, 2017
Citizen TALES Commons: The Transformative Power of Collective Voice in Academia, 2019
Community storytelling guide : best practices to convey stories about migration, 2018
"Community Storytelling Guide on Migration is a digital resource to support community storytellers and mediamakers in being better prepared to work with a wide range of migrants to share their stories online. This guide is intentional in its usage of the word migration, a practice which is an essential part of human existence and survival. We migrate for different reasons, and stories can be a powerful means of understanding those nuances of migration." --Abstract.
CRANE: A Case for a New Era of College Radio Engagement in the Digital Age, 2018
DIY data art : creative data literacy for youth in public libraries, 2017
"DIY Data Art is a master's thesis civic media toolkit that co-designs creative data literacy activities with librarians to build youth data literacy skills through short, hands-on, self-guided activities that use personal data as an entry point to harnessing data science." --Abstract.
Dunamis Deities: The New Jamaica Plain Porchfest, 2021
Foxborough Community Museum, 2018
"The Foxborough Community Museum is a fully community-sourced museum that used participatory methods to build its collection. Through meetings in common spaces and family homes, residents in Foxborough donated objects to represent the town’s past and present from their own perspectives. Located in a community theatre, the museum is a permanent installation where community members can continue contributing to the archive as the town grows and changes." --Abstract.