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A Collective Win-State for the Community and the Players: Facilitating a Co-Creative Design Process with the Boston Ujima Project, 2019

 Item
Identifier: cm_2019summer_baeza_emily.pdf

Scope and Content Note

From the Series:

The series contains Master's theses from 1943 to present. The theses consist of either a production book and a media component or solely a production book. The production books were originally submitted as physical bound copies, but were later submitted digitally. The physical production books are stored offsite and the digital production books are stored in the College's preservation repository.

The media components consist of U-matic tapes, VHS tapes, CDs, DVDs, and Blu-rays and changed to digital submissions in 2020. There are also a handful of audiocassette tapes and one USB. The media components are stored onsite at the Archives.

Dates

  • 2019

Creator

Conditions Governing Use

The thesis is restricted due to the Family Educational Rights and Privacy Act (FERPA), permission from the author is required before you can view the thesis

Extent

139 pages (139 pages)

Language of Materials

From the record group: English

From the record group: Chinese

From the record group: Spanish; Castilian

Overview

"Within one of the nation's most racially segregated cities, the Boston Ujima Project is an organization that feels a sense of urgency and responsibility to unlock the innovation potential trapped in Boston's poverty-stricken communities. The Boston Ujima Project operates with a paradoxical joyful militancy (bergman, Montgomery, 2017) to redistribute the financial power to communities of color who have been long displaced.​ This thesis explores how a community and organization-driven design process, centering the voices of the disempowered individuals powering it, can unlock civic imagination (Jenkins, et. al, 2016) to motivate marginalized voices to value abundance over scarcity, feel empowered as experts in their lived experiences, and be moved to civic participation through a tabletop card game. To illustrate the importance of human-centered design, this thesis demonstrates how value-driven designers utilize an emergent strategy approach (brown, 2018) to produce an emancipatory learning (Freire, 1970) experience in a group setting. Our ultimate goal was to create meaningful interactions for members of a growing movement to return wealth to working class communities of color." -- Abstract

Physical Location

RG 010.06E Engagement Lab

Physical Description

139 pages

Repository Details

Part of the Emerson College Archives and Special Collections Repository

Contact:
Walker Building, Room 223
120 Boylston Street
Boston Massachusetts 02116 United States
(617) 824-8301