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Virtual reality

 Subject
Subject Source: Library of Congress Subject Headings

Found in 4 Collections and/or Records:

Black to Reality: Participatory Design of a Virtual Reality Training Program for Reentry with Incarcerated and Formerly Incarcerated Women, 2018

 Item
Identifier: cm_2018fall_teng_melissa_qingping.pdf
Overview "'Back To Reality' is a virtual reality-based reentry training program for a women's prison, created with incarcerated and formerly incarcerated women as collaborators. Conceptually drawing on VR exposure theory, this first prototype consists of facilitated discussions centered around a series of guided, first-person 3D-360° video episodes that depict psychologically stressful situations that women commonly face when returning home. Critical story and production elements—including...
Dates: 2018

Explore the Fairmount line by Virtual Tour, 2023

 Item
Identifier: md_2023summer_chen_yuling.pdf
Overview "The goal of environmental justice is to ensure that all people are equally protected from environmental harm and that all communities have equal access to opportunities to participate in environmental decision-making. The Fairmont Line (FL) is a commuter train line in Boston that serves many of the neighborhoods that surround it. However, many of the groups surrounding the line are low-income or minority. Telling stories of injustice can be a powerful tool for promoting change and drawing...
Dates: 2023

Future Hacked , 2019

 Item
Identifier: sw_2019spring_cusick_william.pdf
Overview "Future Hacked is a near future conspiracy thriller prototype for interactive virtual reality play as a narrative game.  The player controls the choices of a greenhorn FBI agent assigned to interview a suspected mole in the NSA.  In a series of interactive dialogue scenarios, the player investigates and pursues different possibilities based on what they choose to believe. The game moves forward without any fail states or restarts as the player's choices build up statistics to impact the narr...
Dates: 2019

Wall, Mirror?, 2018

 Item
Identifier: vm_2018fall_xu_bin.pdf
Overview

"'Wall, Mirror?' is an interactive visual installation designed to explore the mystery boundaries between reality and virtual reality. It is an experiment, through the form of interactive art, trying to raise people's awareness how technology can impact the way we see things. This is a designated gallery installation exploring the relationships between human and interior space." -- Abstract

Dates: 2018