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Video games

 Subject
Subject Source: Unspecified ingested source

Found in 4 Collections and/or Records:

100 moves ahead, 2017

 Item
Identifier: cm_2017summer_hunt_riley.pdf
Overview

"An attempt to address the issue of homelessness through video games. The game intended to show the user challenges homeless people in the Boston area deal with, and in turn create a sense of empathy for this demographic. Through a fictional narrative based on gameplay actions, the player learns that homelessness is not something anyone deserves." --Abstract.

Dates: 2017

A Lander-Based Action Role Playing Game and Real Time Strategy Game, in the Low-Poly Flat-Shaded Style, with Rogue like and Tower Defense Elements., 2016

 Item
Identifier: vm_2016fall_kulakovich_bret.pdf
Overview "Melinki Lander Arena is a science fiction video game in the low poly flat-shaded style, with role playing and real-time strategy components. This game is played on maps that are actual 3D objects, which is a new approach in mobile device gaming, and unique to this application. This project combines multiple elements from different gaming mechanisms to synthesize a whole. While thematically similar to individual science fiction space games that preceeded it, the principal challenges of this...
Dates: 2016

Out of nowhere, 2017

 Item
Identifier: vm_2017fall_farah_david.pdf
Overview "Out of Nowhere is a binaural audio drama told in three acts and staged in a three-dimensional, virtual still-life. The game is designed as an exercise in active listening, and the user has full agency to explore the game space as they choose. The ambient tones, narrative arc, and music are all delivered through binaural recordings. This game should be listened to on headphones so the audio can fully immerse the user in the home with the characters, Porter and Lacy. Out of Nowhere is the...
Dates: 2017

Visual & Media Arts Department Thesis Media Component Records

 record group
Identifier: RG 044.01
Scope and Contents These records contain compact, digital video, and blue ray discs as well as the corresponding digital files collected from Master of Fine Arts students of the Visual and Media Arts Department as part of their graduation requirements. Included in this collection are documentaries, fictional narrative videos, interactive websites, video games, animations, audiobooks, music, and instructional materials. The subjects of the theses are unrestricted and therefore varied and numerous. Paper...
Dates: 1995 - ?